🌀 A Survivalist Philosophy for the Self-Reliant 🌀

Endorphin Craftsmanship (Part 4): What Faker and Dieter Rams Have in Common — They Don’t Design Objects. They Design Time.

Craft is not about perfect skills. It’s about creating meaning through time, perception, and context. This is what modern craftsmanship requires.

In this article, we’ll discuss the core abilities a modern craftsman must have to survive today. Because this is a continuous series, I’ll start with a brief recap of Parts 1–3 before moving forward. (Click Accordion. Or you can see full text with links)

(1) A Critique of Classical Craftsmanship

Classical craftsmanship no longer fits modern reality.

  • The survival problem
    In real life, craftsmen must deal with rent, material costs, and cash flow.
    Pure immersion is no longer realistic.
  • Hand-skill limitation
    Most people today work in knowledge or service jobs.
    A philosophy limited to manual skill feels disconnected from modern labor.
  • Inefficient asceticism
    With AI translation and automation, monk-like skill grinding feels slow, inefficient, and often meaningless.

(2) Structural Limits of Classical Craftsmanship

  • Overly narrow definition of expertise
    “Listening to the object” was reduced to technical mastery.
    This turned craftsmanship into a status game—recognition, competition, excellence.
    In a modular, capitalist economy, technical skill alone is not enough to survive.
  • Philosophical inconsistency
    Classical theory mixes Merleau-Ponty (process) with Hegel (outcome).
    In reality, you cannot fully pursue both at the same time.
  • Romanticizing the past
    Physical labor was never romantic.
    Since settled agriculture, it has always been about survival.
    Craftsmanship must be redefined as a modern concept, not a nostalgic one.
  • Myth of the craftsman community
    Apprenticeships and guild-like groups often contain inefficiency and corruption.
    We need a model of craftsmanship that can survive without a community.

(3) Endorphin Craftsmanship: The Solo Craftsman

In a world with high fixed costs and free markets:

  • Exclusive communities are unnecessary.
  • Trial and error becomes content and intellectual assets.
  • With originality and a clear concept, a solo craftsman can survive.

(4) Endorphin Craftsmanship: Working Like an Artist

Functional skill is not enough.

What matters more is artistic attraction.

  • Embed your lifestyle into your object.
  • Deliver human charm, not just function.
  • Let customers emotionally identify with that lifestyle.

This creates immeasurable added value—what I call aura.

This section introduced:

  • The four attractions of lifestyle
  • The philosophy of mise-en-scène design

(5) Endorphin Craftsmanship: Understanding Platform Distribution

A modern craftsman must understand algorithms.

We discussed:

  • Platform-rented stores vs independent websites
  • Pros and cons of each

And for Google SEO, five key challenges:

  1. Low-quality content issues
  2. Canonical settings
  3. Reporting and indexing
  4. Link strategy
  5. Platform diversification

1. What Is a “Meta Skill” for the Endorphin Craftsman?

Let me start with the conclusion. The “meta skill” discussed here is not woodworking, cooking, or any specific technique. It is the foundational ability beneath all techniques. It is not the ability to implement a fixed “correct answer” inside an object. It is the ability to design a structure where meaning changes with context.

A craftsman is not someone who simply reveals the essence of an object through skill. A craftsman is a designer who leaves room for meaning to emerge—within the user’s perception, time, and rhythm of life. This section is also a phenomenological extension of Part 2, where I argued that modern craftsmen need artistic capability, not just functional expertise.

Let’s take a closer look.


(1) Objects Have No Fixed “Essence”

One of the biggest misunderstandings of traditional craftsmanship is the assumption that objects have an inherent essence. Because of this belief, craftsmen are portrayed as people who must endlessly train to “uncover” that essence. Modern people admire craftsmen—yet also believe, “I could never be one.” As a result, craftsmanship has drifted far away from everyday life.

This idea may trace back to Michelangelo’s famous line:

“The sculpture is already complete within the marble block… I just have to chisel away the superfluous material.”

Taken literally, this suggests that the craftsman is the one who best reveals an object’s true nature. But this statement should be read as humility, not ontology. By contrast, Zhuangzi taught that things do not contain a completed Dao.

He wrote (from Qi Wu Lun / The Equalizing of Things):

“The Great Earth exhales its breath and calls it wind. When it does not arise, nothing happens. But when it arises, all the hollows cry out wildly. Have you not heard the roaring of the wind? The hollows of great trees, holes shaped like goblets. (…) They produce all kinds of sounds. A gentle breeze brings small responses, a violent wind brings loud ones. (…) When the wind stops, all becomes quiet again. Who, then, makes them sound?”

What Zhuangzi is saying is simple: Sound does not exist on its own. It emerges only when wind meets a hollow. And the meaning of that sound depends on who hears it. So we must stop asking:

“Is this the correct way?” “Is this the true essence?”

There is no such thing. Let’s go deeper.


(2) Material Constraints Exist — Meaning Does Not

Take onions as an example. Yes, onions have material constraints: acidity, sugar, moisture, fiber. But whether you deeply caramelize them or lightly sauté them depends entirely on context: the dish, the moment, the cook’s skill. The Endorphin Craftsman is an artist who tunes meaning through context. The intention and style embedded by the craftsman are then reinterpreted by the user.

This is the original function of art: to enrich the viewer’s life from multiple angles.

  • Too clear (strict realism) → no perceptual crack
  • Too chaotic (extreme abstraction) → no entry point

Both fail to move us. Meaningful objects sit in between.

Material constraints exist. But they do not determine meaning. Meaning is designed by the craftsman and completed by the user.

Knowing the detailed physical properties of objects still matters. But the belief that some“absolute knowledge” or “a senior guild” can teach those properties—and that you must fight for their recognition—is a story from the past.

Just as sound only emerges when wind meets a hollow, the true nature of an object is born when artistic sensibility encounters context. It emerges when you repeatedly throw yourself into environments that demand new meaning. Properties are not handed down. They are formed—through use, pressure, timing, and interpretation. That’s where real craftsmanship begins.


(3) Meta Skill: The Ability to Plant Artistic Attraction

A craftsman must be able to embed artistic attraction into an object. The ability to:

  • read structure
  • shift perception
  • let time accumulate

and create new meaning inside someone’s life—This is what I call Meta Skill.


2. The Three Components of Meta Skill

Meta skill consists of three elements:

  1. Detecting the smallest unit of change
  2. Designing time-depth (Impressionistic perception)
  3. Reading context tied to the user’s life

Let’s go one by one.


(1) Detecting the Smallest Unit of Change

An Endorphin Craftsman does not merely observe phenomena. He senses where the pattern shifts— the moment when rhythm changes. A master cook goes beyond measuring pan temperature. He feels the instant when texture changes—and injects his style at that exact moment. When Marco Pierre White says “put the thermometer away,” he doesn’t mean to ignore precision—he means you should read doneness through color, resistance through touch, and timing through smell, because cooking happens in real context, not in numbers.

More Examples:

  • A physicist sees the moment a moving object’s derivative turns positive
  • A composer hears a melody in the sound of a droplet shattering
  • A basketball player knows the shot is in
    the moment the ball scrapes his fingernail

Someone who has internalized skill over a long time can discover an entire world within a single phenomenon. If every day feels the same, that’s a sign life is sliding into boredom. For people with meta skill, every day feels different.

And that difference becomes raw material—turned into objects.


(2) Meta Skill: Designing Impressionistic Time-Depth

Objects that feel the same every time you see them do not thicken your life. Functional objects are especially guilty of this. “A pencil is just a pencil.” Easily replaceable. Unrelated to your life.

  • Realism is too clear. It delivers the answer immediately. There’s no space for memory to enter. Time cannot accumulate.
  • Pure abstraction is too empty. It creates no feeling at all. Time cannot accumulate here either.

Great works do something else. They ask a question.

“Is this sadness?” “Is this joy?”

As the user answers that question over time, their life accumulates inside the object. A craftsman does not create a one-time experience. He creates something irreplaceable. But irreplaceability is not created by the maker. It is completed when the user feels it is irreplaceable.

Irreplaceable objects feel different each time you encounter them.

When subjective time layers again and again, the object becomes irreplaceable. A photograph looks the same after ten years. But a blurred portrait of your mother can hold both a young girl and an old woman at once. That is why modern craftsmen do not obsess over perfection. Instead, they design cracks—spaces where the user can complete their own memory. So what, exactly, does an object with impressionistic perception look like?


Let’s start with the conclusion.

Time-depth is created by: Anchor × Blur × Multiple Contexts


(3) Creating Time-Depth: Anchor

Every object needs a point where a human can connect it to their own life. This anchor must be realistic and universal.

Personal anchors

  • Images: recognizable shapes—people, lakes, trees, houses
  • Spaces: signboards in familiar fonts, worn tables, ordinary glass cups
  • Food: flavors, temperatures, and textures that resemble home cooking

Collective anchors

  • Images: inherited patterns, shared symbols
  • Spaces: national ritual spaces, old StarCraft PC cafés
  • Food: affordable, filling soul foods—tonkatsu, spicy pork, blood sausage soup

Without a realistic, universal anchor, memory cannot attach. And present time never turns into subjective meaning.

Summary: An anchor is a hook that recalls personal memory. Without it, time does not accumulate.


(4) Creating Time-Depth: Blur

Blur is intentional. By softening details, you leave room for interpretation. An anchor may initially remind the viewer of “A.” But when they look closer and think, “Hmm… this isn’t exactly A,” that gap is filled with the viewer’s current emotion.

Gestalt psychology tells us: when humans see something incomplete, the brain instinctively completes it.

So when the craftsman does not fill in 100%, the user steps in. And only then does the object become theirs. Picasso deconstructed faces so viewers would reconstruct them themselves. In that reconstruction, people project the face they want to see. That’s why the painting changes every time.

🖼 Picasso’s “Weeping Woman”

Weeping Woman 1937 Pablo Picasso 1881-1973 Accepted by HM Government in lieu of tax with additional payment (Grant-in-Aid) made with assistance from the National Heritage Memorial Fund, the Art Fund and the Friends of the Tate Gallery 1987 http://www.tate.org.uk/art/work/T05010
Weeping Woman 1937 Pablo Picasso 1881-1973 Accepted by HM Government in lieu of tax with additional payment (Grant-in-Aid) made with assistance from the National Heritage Memorial Fund, the Art Fund and the Friends of the Tate Gallery 1987 http://www.tate.org.uk/art/work/T05010

It is clearly a crying woman. That’s the anchor. But the details are blurred. The eyes face forward,
yet the nose spreads sideways. The mouth might be tearing a handkerchief— or exhaling a sigh.
The hands around the chin feel both joined and separated. The viewer reconstructs these fragments. They don’t just see “a sad woman.” They see my sadness, my pain. So when I’m sad, the painting comforts me. When I’m happy, it feels disturbing. That shifting presence is what we call aura.


Blur Works the Same Way in Taverns

Dim lighting. Slightly crooked tiles. Uneven wood finishes. Rough, worn glasses. Drink there, and your partner looks better. These places may not be trendy, but they always have regulars.

Why? Because memories surface more easily. Because people talk more about the future. The space retreats into a blurred background, enriching the conversation of the night. Each visit layers another story. The place slowly becomes my place. You won’t find that in a frozen Starbucks interior.

Summary: The craftsman leaves space for the user’s emotions to enter.


(5) Creating Time-Depth: Multiple Usage Contexts

This means the object’s role is not fixed. Its function shifts with situation. IKEA tables are a great example. When people think of craftsmanship, they imagine expensive solid-wood furniture. But IKEA excels not in materials—but in contextual flexibility. IKEA products never shout: “This is how you must use me.” Many luxury furniture pieces do. Their ego is too strong.

“I am a premium gaming desk.”

Once defined that way, it can’t absorb other moments of life: watching a movie, drinking tea, working late.

Now look at an IKEA C-table.

  • Form (A): clearly a table (universal anchor)
  • Crack (B, C): Is it a bedside table? A sofa table? A laptop stand? The definition is blurred.

So the user defines it each time. As a result, every moment of daily life stacks onto that table. The object doesn’t teach the owner. It quietly absorbs the owner’s life.

That’s how time is created.


A Fair Criticism of IKEA

Yes, IKEA furniture is mostly MDF with veneer film. It doesn’t age beautifully like leather over 20 years. Edges chip. Film peels. Materially, it has limits. But what modern craftsmen should benchmark is not the material— it’s the attitude.

The attitude of opening multiple contexts.

Because the definition is blurred, the user redefines it again and again. If an object combines that flexibility with strong material durability, it becomes an irreplaceable companion through life. I know many critics dismiss IKEA as cheap, disposable furniture. But look closer. IKEA is not selling furniture. They are selling LEGOs for adults. Just as Dieter Rams’ designs resemble simple toys because they invite intuitive play, IKEA invites users to ‘play’ with their space. True craftsmanship isn’t about creating an untouchable holy object. It’s about creating a ‘toy’ that users can fearlessly invite into their lives.
(I will talk about Dieter Rams at the bottom)

Summary: The more fixed the use, the less meaning accumulates. The more contexts it supports, the more meaning grows.


(6) Reading the User’s Life Context

Many people can sense small changes. Many can learn techniques for time-depth. Craftsmen go further. They ask: “What does this mean from the user’s subjective perception?”

The same phenomenon is heard differently: a musician hears a flute, a shaman hears spirits. Perception differs. Take cooking. Everyone knows caramelized onions become sweet. Experienced cooks know how sweetness changes by color.

But the artistic chef asks: “What emotion will this flavor trigger now, in this time and place, for this customer?”

That’s art. Like a mother cooking her child’s favorite dish after he fails an exam—not for technique, but for comfort. Matthew Crawford’s “traditional craftsman” emphasizes technical perfection and sensory detail. But there’s a trap. You can fall into your own world. Detached from users. Dependent on recognition within closed communities. Literary craftsmen who don’t rely on readers often fall into this. It’s endlessly interesting to them— but meaningless to others.

The Endorphin Craftsman is different. He works solo. He survives through users. So he always keeps a specific user persona in mind.


What Meta Skill Really Is

Meta skill is this: Precise design (system thinking), Delivered as emotional experience (phenomenological sense). Calculating how long to sauté onions is technique. Deciding whether that flavor makes the guest cry or smile—that’s context.

Craftsman Who Completes Functions vs.
Endorphin Craftsman Who Designs Meaning

CategoryTraditional CraftsmanEndorphin Craftsman
Core SkillFunctional expertisePhenomenological sensibility
Way of ThinkingRevealing the “essence” of thingsStructure + interpretation + context
TimeEnds when production is completeAccumulates as maker’s style overlaps with user’s life
OutputFinished productMeaningful narrative
GoalPerfect functionConvenient life, sustained rhythm, emotional depth
ReplaceabilityHigh (automation, OEM, CNC, AI)Low (only risk: becoming boring)

3. The Lineage of Meta Skill

So who actually embodies both structural understanding and phenomenological sense?

(1) The Pro Gamer Who Sees the Kill Angle — Faker

Faker is the No.1 League of Legends pro. He reads countless data fragments on screen and detects timing shifts most people never notice. That’s how he sees the kill angle—the exact moment to win.

This isn’t just fast reflexes. He attacks when the opponent doesn’t expect it. He lays bait. Even the same hit lands differently when the context breaks the opponent’s will.

How is this possible? Let’s explain without assuming you play games.

👉 First: his screen switching is insanely fast.

  • Average players fixate on their character and the enemy in front of them.
  • Faker taps F1–F4 every 0.5 seconds to scan all four teammates.

It’s like Beethoven hearing every instrument in an orchestra at once. In the 0.1-second gaps while farming, he feeds other variables into his brain. For him, the opponent’s next step is already plotted.

He doesn’t react to the game. He designs overlapping flows of time. For most people, the “present” is a split second. For Faker, the present is thick time—the last 3 seconds (cool time of skill remembered)
plus the next 3 seconds (predicted paths). He lives in a longer now.

👉 Second: he foresees outcomes, like a basketball player sensing a made shot at release.

In the 2023 Worlds semifinals—now a classic—everyone thought the team should retreat. Faker noticed the enemy (Ruler) step forward by a single pixel. That tiny hesitation meant vulnerability. Flash. Combo. Kidnap. Elimination. Because through practice, he had burned into memory whether skills hit at that exact distance. A craftsman’s gesture is faster than an amateur’s calculation.

Summary: Faker is no longer just a “player.” He designs the entire game context—including the opponent’s perception and judgment.


(2) Industrial Designer — Dieter Rams

ET66 calculator (1987): The original inspiration for the iPhone calculator.

Dieter Rams, admired by Steve Jobs and Jony Ive, hated designer ego. He believed products should cling to the user’s body without friction.

He designed with the mindset of a mother cooking for her child.

Rams said appliances should act like an English butler:

  • Always present when needed
  • Invisible when not

Never intrusive. That’s why he obsessed over:

  • The tactile click of buttons
  • The smooth rhythm of a transparent acrylic turntable lid closing

Not for show. But to let his design philosophy meet the user’s life—to deepen meaning through context. This is phenomenological mastery. A craftsman without ego. Look at today’s world: TikTok. YouTube. Neon signs. Everything screams, “LOOK AT ME.” In this dopamine-saturated era, Rams’ philosophy—“Less, but better”—offers rest.

Summary: As Faker designs kill angles, Dieter Rams designed moments that don’t get in the way of life.


3. Conclusion

The core points of this article:

1️⃣ Objects have no fixed essence
2️⃣ Meaning emerges from context, perception, and time
3️⃣ A craftsman is not a maker—but a designer of meaning
4️⃣ That design capability is what I call meta skill

Meta skill is the artistic capacity to read structure and create new meaning within a user’s life:

  • Sensing the smallest unit of change
  • Embedding Time-depth through Anchor × Blur × Multiple Contexts
  • Considering how meaning lands in the user’s subjective perception

At that point, an object stops being a finished product.
It becomes an irreplaceable narrative, completed within the user’s life.

The craftsman goes beyond calculation. He designs rhythm and context— and through that phenomenological sensibility, he makes people laugh, cry, and stay.

Fuel the next Strategy

If you enjoyed this article, you can support the project – thank you!

Leave a Reply

Discover more from SaltnFire

Subscribe now to keep reading and get access to the full archive.

Continue reading